'The Maiden of the Sea'
This adventure is set in the small coastal town of Caister, in the land of Valamire, and centres around a rowdy dockside tavern by the name of The Maiden of the Sea. All sorts come to this tavern to drink hard, let their hair down or have a good fight. And this includes sailors, smuggles, foolhardy locals, even the odd pirate, and any number of other ne'er-do-wells and ruffians. Some retired and others far from it.
This tavern is a boiling pot for adventure which will expose the less desirable side of this otherwise apparently respectable town. You will uncover the hidden secrets of the town and its people, resulting in unexpected dramas and rewards.
This adventure focuses on the social interaction aspect of role playing, with dramatic adventure and combat as the stories unfold.
Game Details
World/System: Ordinem, 5e Compatible
Source materials: Adventure Module 'The Maiden of the Sea'; 5e Compatible SRD 5.1 Rules.
Day of week: Weekly sessions every Saturday
Time: 9:00pm UK Time (GMT during winter)
Place: Virtual tabletop on Shard Tabletop; voice & video on Discord.
Session Duration: 3 hours
Pillars of RPG: Combat: Medium, Exploration: Medium, Social Interaction: High
Warning, this adventure includes: violence, crime, seduction
About the Game Master
My gaming style is rules light in order to keep the drama and pace moving when the action starts, especially in combat, as it is the drama that makes adventure really fun and memorable. Although I am not full-on grimdark I do like gritty adventure. I value the reality that adventuring is dangerous and that characters can be killed, especially if they charge into situations recklessly - or heroically. Though that can create great stories that will be told around the hearth for many years to come. This danger adds to the suspense and thrill of an adventure, as well as the rewards for success.
I am also interested in exploration and social interaction. Characters can learn about the world they are in by having adventures in cities, landscapes and of course dungeons. They can also discover the world by role playing their characters and interacting with NPCs that help to add colour and adventure to games. Players will find that NPCs are not all two dimensional, as they may have their own agendas, aspirations and challenges.
I also like low tech worlds that on the surface are medieval based, until magic and monsters burst onto the scene. Super hero style D&D does not appeal to me, and cuddly worlds where every monster is your friend is defiantly not me either.
To Join The Game
Message me at this link, in order to join in: https://discord.com/channels/1272920605561192459/1449053770725064874
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